Risk of Rain 2 – How to unlock the Acrid
Accessing the Void Fields
Unlocking the Acrid in Risk of Rain 2
Shockingly, this is the place where things get troublesome. Here, you’re searching for Void Cells, little zones signified by purple shafts extending into the sky. Actuating one will begin the occasion, during which you need to charge an aggregate of nine Void Cells.
You’ll take steady harm when not inside scope of a Void Cell, and a specific adversary type will bring forth during that period. Notwithstanding, this is an endurance challenge. The Void Cell will keep on charging regardless of whether you’re not in reach and not murdering foes, so you essentially need to remain alive.
At the point when one Void Cell is finished, another will generate. The finished Cell’s “protected zone” will vanish and you’ll need to move to the following while at the same time taking consistent harm. In that capacity, when the one you’re doing becomes dull, keep your eyes open for the obvious purple tower of light demonstrating the following and get over yonder in a rush.
At the point when you complete every Cell you’ll get a thing, however the more Cells you complete, the more kinds of foe that can produce — and they’ll also get thing buffs, with the last one being a Legendary buff. It’s incredible fun when they get Dio’s Best Friend and revive on death. Finishing each of the nine Cells makes the Void Fields safe and opens the Acrid.
You need to survive rather than push out tremendous measures of harm, so I’ve discovered the Engineer to be a very decent decision for this test. Dropping turrets that can pull in foe consideration assists a great deal, particularly on the off chance that you have the Bustling Fungus thing. This gives a recuperating air when you stop, and as your turrets are fixed, it implies they’ll give a mending emanation to you (and one another). Drop a few mines around them and you ought to be genuinely protected, contingent upon what enemies generate with what thing buffs.
The Bustling Fungus likewise appears to out-mend the harm that you’ll remove when you’re from scope of a cell, so in the event that you get lost on your way to the following, you can tolerate stilling for a piece to recuperate up. You’re tragically helpless before RNG there, however anything that can recuperate you up or stand out away from you will help keep you alive while the Cells energize.
Similar as the Bazaar, the Void Fields don’t propel time, so you can take as long as you need to prepare between Cells as long as you don’t bite the dust, and every one has a protected zone even before you actuate it. Mend up prior to enacting a Cell, and you ought to regard get Risk of Rain 2’s Acrid.
In case you’re hoping to open different survivors, you can look at our guide for the dispatch characters, or discover how to get REX and the Loader on those pages separately. You can likewise investigate our Risk of Rain 2 guide hub for more information.