Pit of Heresy guide – Destiny 2
A complete walkthrough of the Pit of Heresy dungeon included with Destiny 2: Shadowkeep.
The Pit of Heresy is Destiny 2βs Hive-themed dungeon. This latest 3-person activity challenges players to dive below the surface of the Moon and take down an ancient evil. Our Pit of Heresy guide will cover each encounter in detail.
Pit of Heresy guide
The Pit of Heresy is one of Destiny 2’s most testing bits of substance. There are a ton of experiences, each with one of a kind mechanics that expand upon each other coming full circle in the last battle. Despite the fact that it is conceivable to solo impeccably, most players are no uncertainty more intrigued by first arrangement how to finish the prison.

First of all, you will require toΒ unlock the Pit of Heresy prison. To do this, you should finish a short mission given to you by Eris Morn. Whenever this is finished, you can proceed onward to really beginning the movement.
Before you start the Pit of Heresy, it’s a smart thought your fireteam is in any event Power 950. The later experiences arrive at 980 Power which can end up being a test if underprepared. Regarding weapon loadout,Β DivinityΒ andΒ Izanagi’s BurdenΒ are two incredible choices. It’s additionally worth doing theΒ Xenophage Exotic Machine Gun questΒ before you start, so you can finish it while you’re in the prison.

Izanagi’s Burden will actually want to tear through the last supervisor’s wellbeing. Have one player change to Divinity when you run out of ammunition (or have it effectively prepared) and afterward use aΒ Grenade LauncherΒ to bargain a great deal of harm.
Before you start, it’s a smart thought to guarantee your fireteam is at any rate Power 950. A portion of the later experiences approach 980 Power, which can be a test to confront if underleveled. Consider doing some of theΒ Powerful stuff level activitiesΒ if you’re not exactly up to the fitting Power.
Necropolis
The principal experience in the Pit of Heresy prison happens in the Necropolis. This is a monster city-like design on a bluff. This experience is really straightforward, it simply requires a touch of going around:
- Go into a room and look at the symbols on the chain
- Head outside and find these three symbols as giant holograms
- Enter each of these three rooms and defeat the minibosses within
The best way to harm each miniboss is by utilizing a Hive Relic blade. These blades are dropped by the goliath Knights watching the zone. Know, these Knights are here and there with an Ogre.

The Relic sword has three distinct moves: a light assault, a substantial assault that shoots out an energy impact, and a shield that avoids assaults. You should utilize each transition to bargain harm to the miniboss:
- Defeat the Knight with the light attack
- Defeat the Wizard with the ranged heavy attack
- Defeat the Shrieker with the guard

When all three minibosses are defeated, each of the chains will break, and you can progress to the next area. Head out of the room you are in and look for the beam of light, it marks the way forward.
Tunnels of Despair
The Tunnels of Despair in the Pit of Heresy dungeon is a small encounter that has players running through small caves, killing Knights, and opening doors with orbs. The steps to complete this encounter are as follows:
- Enter the caves by shooting the webbing blocking the way
- Defeat the Heretical Knights in the caves and take its orb
- Use the orb to extinguish each of the three doors

While executing the Knights and taking their circles is adequately simple, the test comes from evading the Harrowing Pariah Ogres. Three of these Ogres watch the primary passages, bargain a ton of harm, and are totally strong.
You should sneak around them or kite them away from your companions. Every one of the passages the Ogres watch end with an entryway. Quench every one of the three ways to access the following experience.

Chamber of Suffering
The Chamber of Suffering battle in the Pit of Heresy prison will probably be the principal genuine advance up in trouble. For this experience, speed is of the embodiment as the more you stay, the more harm you will take. The genuine mechanics are fairly basic:
- Stand on the plate below the Annihilator Totem to prevent it from killing your team
- Defeat the Heretical Knights that spawn and take their orbs
- Use six orbs to extinguish the door behind the Annihilator Totem

While it is sufficiently simple to murder the Knights and general foes, the test comes from remaining in one spot, drawing their consideration. The player on the Annihilator Totem will require help with crushing the foes and can likewise profit by a Warlock’s Well of Radiance for additional wellbeing.
Advancing through the experience makes Knights produce up high. These Knights ought to be centered quickly, as they will assault the plate. You ought to likewise utilize your Supers generously to clear any abundance adversaries.
As referenced above, time is of the embodiment. The more you stay, the more piles of the Curse of Suffering debuff you will accumulate. Each stack increment the measure of harm adversaries will arrangement to you. At 5x Curse of Suffering, you will be just around one-shot by most foes.
The Harrow
The Harrow encounter in the Pit of Heresy dungeon is similar in nature to the first encounter in the Necropolis. You must locate specific symbols around the map and defeat the enemies you find there.
- Locate the three symbols at the entrance of the area
- Find these symbols around the labyrinth
- Defeat the Malevolent Ritualist Wizard near the symbol to break a lock
- Break all three locks to complete the encounter

As you enter the area, you will see three symbols stuck to the side of the wall. These are the three symbols you must find in The Harrow. Use the map below to easily find where these symbols are located.

The real challenge of The Harrow will be avoiding the gauntlet of traps and not falling to your death. Itβs also worth being careful around the Wizards, they can dish out a lot of damage very quickly.
Zulmak, Instrument of Torment – Cradle of Damnation

The Cradle of Damnation is the final area in the Pit of Heresy dungeon. This encounter is a fight against Zulmak, Instrument of Torment. You will need to apply everything youβve done so far to this encounter in order to complete it:
- Defeat the Knights around the center and take their Relic swords
- Use the swords to defeat the three minibosses on the outside (Knight, Wizard, Shrieker)
- Take the three orbs to the center and extinguish the pedestal
- Stand in the center area and deal damage to Zulmak
- Leave the center area as Zulmak kneels to charge the crystal
Much like the first encounter, start the fight against Zulmak, Instrument of Torment by defeating a Knight and taking his sword. Use this sword to defeat one of the minibosses in the towers around the arena. You must use the correct sword move to defeat it:
- Defeat the Knight with the light attack
- Defeat the Wizard with the ranged heavy attack
- Defeat the Shrieker with the guard

At the point when the miniboss is crushed, take the circle and use it to stifle the platform in the middle. When every one of the three spheres have been utilized, the harm stage will start.
You can possibly bargain harm to Zulmak when remaining in the middle field. After the harm stage closes, Zulmak will stoop and start charging the precious stone. At the point when the gem is completely energized, it will convey an impact of fire, murdering anybody still in the field. Just advance outside of the circle before this occurs.
Managing harm to Zulmak will require a touch of coordination with your group. Guarantee everybody is in the correct spot before the last charge is quenched. From here, bunch up and utilize Izanagi’s Burden for a ton of harm, just as the Oppressive Darkness projectile buff from theΒ Gate Lord’s Eye antiquity. Another choice is for one player to utilize Divinity while the other two useΒ Grenade Launchers.
During the harm stage, Zulmak will in any case move around and assault. This manager has an incredibly amazing gone move that ought to be stayed away from. A line of fire will eject outward, finishing surrounded by consistent fire harm. Migrate if this move hits you.

Rehash the entire cycle until Zulmak, Instrument of Torment is crushed. Guarantee your prizes from the chest, look at your details, and afterward go to Orbit. Congrats, you’ve quite recently finished the Pit of Heresy prison!
Our Pit of Heresy guide will be refreshed over the long haul as new systems are found. Until further notice however, it seems, by all accounts, to be a simpler prison to look than the Shattered Throne. Pause for a minute to investigate the ShacknewsΒ Destiny 2 complete technique guideΒ for much more end-game substance walkthroughs and weapon tips.