Quick verdict

A great VR alternative to the Oculus Rift S, but the Vive’s imperfect daylight tracking and a higher price tag hold it back from perfection. Software updates have vastly improved things since launch though.
Read full verdict


  • Snazzy design
  • Inside-out tracking cameras means easier setup
  • Awesome-looking controllers
  • Comfortable fit
  • Superb flip-up visor


  • Lacks Mini DisplayPort adapter in the box
  • Some of the design feels flimsy
  • White room setup can still be an issue

We initially audited the Vive Cosmos back in October 2019. As we anticipated around then, the headset has since had a couple of upgrades and updates. Not least of which is various programming updates to improve convenience and room-scale following.

Presently HTC is likewise growing the scope of Cosmos headsets accessible – with the Cosmos Play, Cosmos Elite and Cosmos XR added to the line-up – just as the guarantee of new faceplates to overhaul your Cosmos as well.

The best VR headsets to purchase: Top computer generated simulation gear

On paper, the HTC Vive Cosmos despite everything resembles a genuine victor. It accompanies some fascinating plan changes, following and ease of use improvements and a marvelous looking structure as well. Yet, is this VR headset worth the cash?

Sweet new headset plan with updates

Flip-up visor like WMR headsets

Double 3.4-inch LCD askew screen

1440 x 1700 pixels for every eye

2880 x 1700 pixels generally

110-degree field of view

90Hz revive rate

Underlying sound system earphones

3D spatial sound

Coordinated mics

Physically movable IPD wheel

The Vive Cosmos is evidently striking from the start. It’s a striking, blue headset with an intriguing cross section facade and a multi-camera arrangement that truly makes it stick out. It’s a lot of a Vive headset and we can see motivation in the structure of this one dependent on the organization’s past head-mounted showcases.


It additionally seems to notice from different gadgets we’ve tried as well. There’s a movable head tie and flip-up visor style that is like the Windows Mixed Reality headsets we’ve seen. The across the board head tie configuration helps us to remember the Deluxe Audio Strap redesign for the first Vive however with certain upgrades. Notwithstanding, it’s not as extravagant as the a lot sturdier-looking one on the Vive Pro and Vive Pro Eye, which is nothing unexpected as the Vive Cosmos is less expensive than what may somehow be viewed as the HTC Vive leader.

That is the general purpose of the Vive Cosmos: to convey a more reasonable VR experience. It’s hard not to draw prompt correlations with the Oculus Rift S as there are structure likenesses between these two headsets. The first being the strong following cameras specked around the front and edge of the headsets, which takes out the requirement for outer following sensors and makes arrangement much simpler.

Like the Rift S, the Vive Cosmos has additionally been redesigned in different territories, the most significant of which is clearly the visuals. The headset houses double 3.4-inch LCD screens fit for showing 1440 x 1700 pixels for every eye (that is 2880 x 1700 pixels joined). As indicated by HTC, that is a 88 percent expansion in pixel goal over the first Vive headset. It’s likewise a higher pixel check than the Rift S (which has a 2560 x 1440 pixel show) and considerably higher than the Vive Pro also (which sports a 2800 x 1600 pixel show). Does that make the Vive Cosmos the organization’s new lead VR headset? Possibly.


It’s not simply the pixel tally that the Vive Cosmos intrigues on however, it additionally adheres to that 90Hz revive rate and 110-degree field of view. This beats the Rift S, which has been dropped to 80Hz for the new model. Yet, it’s not simply specs that issue, obviously, it’s the way it feels as well.

One other thing that the Vive Cosmos may have over the Rift S is the IPD alteration (parallel focal point change or repositioning). Numerous individuals grumbled about how the Rift S utilized computerized IPD modification, the Vive Cosmos holds a similar manual alteration wheel that showed up on past headsets. So it’s anything but difficult to guarantee the focal points coordinate with your student separation absent a lot of complain.

PC spec prerequisites

The suggested specs for the new HTC Vive Cosmos headset are:

PC/PC running Windows 10 or more noteworthy

Designs Card: Nvidia GTX 1060/AMD Radeon RX 480 or more noteworthy

CPU: Intel i5-4590/AMD FX 8350 or more noteworthy

Memory: 8GB of RAM

Video Output: DisplayPort 1.2

USB Port: 1x USB 3.0 Port

In case you’re not very secure with whether your machine can deal with these prerequisites, you can run a test here.

Improved following

Six camera sensors for back to front following

G-Sensor, spinner, IPD sensor, Hall sensor, Touch sensors

Vive Cosmos External Tracking Mod additionally accessible

Beside better visuals, the primary draw of the Vive Cosmos likely could be the back to front global positioning framework – which means you needn’t bother with extra sensors arrangement around the room. We truly loved this on the Oculus Rift S and it’s extraordinary to see HTC taking things a similar way. The new back to front global positioning framework implies that the headset accomplishes all the work; six cameras are incorporated with the front, top, sides and base to screen the outside space.


On the first Vive and other HTC Vive headsets, you required at any rate two outer following base stations snared some place in the room so as to track and screen the headset, the regulators, and your development in the play zone. That framework was consistently somewhat of a faff except if you had a devoted play space and had space to mount those base stations for all time. This is as yet the situation with any semblance of the Vive Cosmos Elite, however even that gadget joins back to front following outside following base stations for more precision.

The standard Vive Cosmos utilizes a significantly more helpful back to front global positioning framework that outcomes in an a lot simpler arrangement measure. It likewise implies you can hypothetically connect it and use it in more places as well. All you need is a free DisplayPort yield and a solitary USB 3.0 port on your gaming machine and you can start ease.

Like the other HTC headsets before it, the Vive Cosmos associates first to a Link Box and afterward to your gaming machine. In any case, in any case, it’s a straightforward arrangement measure that is attachment and play (however you’ll clearly need to go through the VR room arrangement as ordinary first).



The one drawback we can see is the container does exclude a connector to get you out on the off chance that you don’t have a DisplayPort yield on your machine. This could make gaming on a PC precarious, as not every one of them will have the correct associations. Nothing the acquisition of a connector won’t explain, yet not a difficult you’d have with the Oculus Rift S out of the case – as that one accompanies the important connector.

Particular faceplate focuses include future potential

Particular/removable faceplate plan

Remote overhaul accessible

Another structure feature to the Vive Cosmos is the secluded faceplate arrangement. The front of the headset can be taken out and supplanted with different mods that are “coming in future”.

The first of these mods is set to be an External Tracking Mod, which will permit you to consolidate the Vive Cosmos with HTC’s Lighthouses for shockingly better following. The Cosmos XR is additionally coming not long from now and is said to don a faceplate that “brings top notch XR passthrough cameras to Vive Cosmos”. This will consider passthrough that could bring genuine items into VR, somewhat like the manner in which blended reality works.

We noticed one expected issue with this arrangement however – fabricate quality. The faceplate falls off effectively enough, however it likewise feels unstable in the hand. It appears as though it would be very simple to inadvertently break it or snap a section off on the off chance that you were too awkward. This is likely down to an attention on keeping things lightweight and smoothed out.

The front of the Vive Cosmos sports a work plan, for a crazy appearance as well as to keep things cool. In the event that you eliminate the faceplate you’ll see an admonition underneath about the front of the headset possibly getting hot during gaming meetings.

Solace and parity is additionally unmistakably a significant aspect of the Vive Cosmos arrangement. The headset is lightweight and even. Yet, portions of the headset feel feeble: the inside faceplate that sits all over is made of a flimsy plastic that wobbles when you contact it. That also falls off and maybe can be supplanted in future, however it doesn’t feel appallingly vigorous.

All things considered, the delicate padding on that faceplate is truly very much structured and delicate around the face. It’s likewise removable as it’s just hung on with a Velcro-like material, which means you can clean it effectively if things get a piece sweat-soaked. The top and back of the headband is additionally cushioned and covered in a wipe clean material that should make it more down to earth to keep clean.


Another overhaul alternative is the expansion of a similar remote connector that worked with the HTC Vive. As you’d anticipate, that is an extra buy, yet another way you can mod the Vive Cosmos.

Refreshed regulators

The regulators have had a plan change that is something beyond for tasteful reasons as well. Like the Oculus Touch regulators, the Vive Cosmos regulators presently have circles on top. These ones likewise highlight a strong brilliant light that makes it simpler for the headset to follow. This additionally serves as an approach to tell whether they’re turned on and combined or not.

They’re preferably thick however – significantly chunkier over the Oculus Touch regulators and genuinely robust in the hand. This may be an issue on the off chance that you have littler hands, yet for us, we felt like they were a decent size and a pleasant fit.

We found that this additional size periodically prompted a few issues with hurting and tired hands after a long gaming meeting. Particularly if the games you’re playing include utilizing the hold fastens a ton.


They’re likewise finished, which means you’re genuinely improbable to lose your hold in a decent gaming meeting. The standard control sticks, fastens (A, B, Y, X) and side triggers are available, in addition to there are currently two trigger catches for your pointers, utilized for simple access control.

One thing we truly like about these regulators is that firmware can be refreshed over the air (OTA). One of the issues we had with other Vive headsets was that every gadget should have been connected to your gaming PC independently to refresh the firmware – the headset, regulators, following base stations. That whine is currently gone, so it’s a lot simpler.

Likely issues

We’ve just noticed two or three expected issues with the headset: the absence of Mini DisplayPort connector, the filmsy faceplate and veil. In any case, there is conceivably another that merits thinking about before you buy. The arrangement manage for the Vive Cosmos takes note of coming up next: “Universe’s restrictive back to front following works best in a live with examples or hues. Following will work better against an example rather than a plain white divider.”


The first occasion when we attempted the headset back in October 2019 this was particularly tricky. The region we normally play in is a huge stay with white dividers, a white roof and a ton of common light from the rest of the world. Attempting to get the Vive Cosmos arrangement in that room brought about the product dismissing our endeavors clarifying that it couldn’t recognize the room or track the regulators. Strangely this isn’t a difficult we had with the Rift S in a similar territory. As we noted at that point, this probably won’t be an issue for everybody – pull the draperies or move with a PC to a hazier room and the issue is turned away, yet it’s not ideal.

Things have changed a piece from that point forward. Programming refreshes have taken out a portion of these niggles and diminished the bothering measure of alerts we got about it as well. Be that as it may, the framework is as yet not great. In the event that you’re in a splendid room, endeavoring to play during the day, at that point the headset may experience difficulty following the regulators. We had this issue a ton when attempting to play in a space that had a ton of daylight on it.

The regulators can be seen, yet following is untrustworthy. Brief they’re the place you anticipate that them should be, the following your virtual hands are no place to be seen – in any event, when they’re straightforwardly before your face in reality. This basically makes the headset unusable during the day except if you pull the draperies.

Already we had the difficult when gaming around evening time as well. The headset would then bother about the room being excessively dim, even with the lights on. This is an issue that HTC recognized in a blog entry and has since fixed. Presently the Vive Cosmos is significantly more usable around evening time.


Another issue we had was with games. VR games we’d joyfully played before on Vive, Vive Pro and Rift, wouldn’t work appropriately on the Cosmos. The regulators essentially weren’t perceived by the game delivering it clearly unplayable. Similarly as with the following, that is something that is changed – months after the fact we’re ready to mess around that we couldn’t previously.

We’ve seen individuals whining on the web that the Vive Cosmos regulators experience the ill effects of horrible battery life, with some gamers getting only two hours out of them before requiring new batteries. We oversaw six to eight hours fine and dandy, however it may change contingent upon the games you’re playing, the amount you’re moving near and your condition.


The Vive Cosmos is currently simpler to arrangement than at any other time, agreeable to wear, proficient gratitude to top of the line specs, and an extraordinary option in contrast to the Oculus Rift S.

Clear features include: back to front following, which means no base station faff; better than ever regulators, including over-the-air firmware refreshes; and the measured front plate, which implies expected future upgradability. It’s not really future-confirmation, however, yet what number of VR headsets do you realize that accompany the choice to mod them with new rigging in future?

All these different angles – and we should not overlook the coordinated speakers, flip-up visor structure, and improved pixel show – make the Vive Cosmos extremely engaging. Notwithstanding, it does accompanies a significant strong sticker price contrasted with the Oculus Rift S and there are some upsetting issues with following during the day. These probably won’t be issues for all, yet they were positively baffling for us.